In Area Marine 2, you play as six Area Marines in numerous Operations, the sport’s co-op mode. Every has a novel playstyle and fight function. The devs have confirmed that they’ll finally launch new lessons, and I am excited to strive them out.
In contrast to different class-based shooters, Area Marine 2 does not have a single class that’s “OP” or “unplayable.” Their strengths and weaknesses are solely restricted by the participant’s expertise, loadout, and ability, and might shine or wrestle in numerous situations. Every class affords a novel play model, and you will have to strive every one out to see which fits you finest.
We’ll be rating every class on how enjoyable they’re to play and the way laborious it’s to grasp them. After 100 hours in-game, I’ve taken to grind out the degrees for every character and work out their function in any given exercise, significantly PVE.
I will solely contact on PVP a little bit, as your class selection does not issue an excessive amount of into the success of your matches (additionally a ability challenge on my part–I am not nice at PVP).
We’ll be how these lessons carry out within the highest Ruthless problem, with the best tier Relic weapons.
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Lieutenant Titus Has By no means Appeared Higher
6
Heavy
Larger, However Not Higher
Because the Heavy, your job is to drown your enemies in bullets, all of the whereas supporting your teammates by blocking ranged photographs and granting buffs along with your Iron Halo.
Essentially the most dependable Heavy builds deal with protection and churning out as a lot sustained hearth as attainable, turning you right into a strolling weapons platform.
The Heavy’s playstyle closely depends in your teammates drawing enemy aggro whilst you’re within the again offering cowl hearth and laying waste to your enemies from a comparatively secure distance. Think about the Heavy from Crew Fortress 2, however on steroids.
The Heavy is nice at dealing sustained injury. However whereas the Iron Halo supplies a front-facing protect, the draw back is that he does not use any melee weapons, placing him at an obstacle in opposition to swarms of enemies.
To prime it off, if you’re in Heavy stance, you progress considerably slower and might’t roll out of hazard.
Beneficial Construct |
|
---|---|
Perk |
Description |
Restoration |
Killing 10 enemies in fast succession restores 1 Armor Phase. 15-second cooldown |
Thermal Increase |
When a Ranged Weapon is 50% Overheated, Ranged Harm will increase by 15% |
Overwhelming Energy |
When Iron Halo is energetic, all Squad Members inside 10 meters deal 10% extra injury |
Further Provides |
Ammo Capability for all Squad Members’ Weapons will increase by 25% |
Emperor’s Safety |
When Iron Halo expends all its vitality, 1 Armor Phase is restored for all Squad Members |
Energy Regulator |
Iron Halo loses vitality 15% extra slowly |
Brute Pressure |
When Iron Halo is in cooldown, Ranged Harm will increase by 15% |
Conversion Subject |
When Iron Halo is energetic, all Squad Members inside 100 meters regenerate Skill Cost 50% quicker |
In my expertise, this construct enhances the Heavy’s ammo capability and talent to put down hearth with perks like “Thermal Increase” and “Further Provides,” which may help you keep in battle for for much longer. This lets you change between the Heavy Bolter and Plasma Pistol whereas the opposite cools.
As for sustaining Iron Halo uptime, perks like “Energy Regulator” and “Conversion Subject” are additionally useful and might higher buff your teammates, whereas the injury enhance from “Brute Pressure” compensates for its cooldown.
My drawback with the Heavy is that whereas peppering my enemies with bullets may be enjoyable, my set off finger will get drained finally, and I usually crave to be within the thick of the carnage.
In PVP, the Heavy performs fairly properly in team-based engagements, however as soon as a Vanguard or an Assault will get in your face, you are going to have a foul time.
5
Sniper
Increase. Headshot.
Class Skill |
Camo Cloak |
---|---|
Nice At |
Ranged DPS, escaping enemy aggro |
Struggles With |
Coping with hordes, not nice at shut vary, squishy |
Finest Weapons |
Las Fusil (Ophelian Liberation – Beta) |
Lethal from afar, the Sniper has entry to one of many highest damage-dealing primaries within the recreation, significantly the Las Fusil. Whereas the Heavy depends on his teammates so he can choose whittle down hordes, the Sniper does the identical factor however offers huge crucial injury to bigger elites.
However the Sniper is extraordinarily squishy. With solely two armor expenses and the Fight Knife
as his solely melee possibility, the Sniper is immensely weak in opposition to hordes.
An excellent Sniper does not stay in a single spot for too lengthy. He supplies overwatch for his teammates from afar and avoids enemy aggro when attainable.
Lengthy-range engagements are actually satisfying when enjoying because the Sniper. In my expertise, I favor to focus on bigger enemies first, permitting my teammates to take care of the chaff.
Sometimes, I would supply further injury to these elites, leaving them susceptible for my teammates to execute them.
Perk |
Description |
---|---|
Medicae Adept |
You revive Squad Members 30% quicker |
Excessive Capability |
The utmost quantity of Ammo you’ll be able to carry will increase by 10% |
Deadly Effectivity |
Killing greater than 1 enemy with one shot from a Las Fusil restores its cost by 1 |
Marksmanship |
Headshot Harm will increase by 10% for all Squad Members |
Renewal |
A Headshot kill restores Camo Cloak’s cost by 5% |
Focused Shot |
The primary Ranged Assault that breaks Cammo Cloak offers 75% extra Harm |
Lingering Concealment |
After performing an assault that breaks Camo Cloak, you stay hidden for two seconds |
Emergency Override |
Once you obtain Deadly Harm, Camo Cloak robotically prompts with out spending Cost and also you develop into Invulnerable for five seconds. 180 second cooldown |
For the reason that Sniper lacks survivability, this construct leans on the Camo Cloak’s potential to evade enemy aggro. “Medicae Adept” makes reviving teammates a lot simpler, and “Emergency Override” retains you within the struggle must you get overwhelmed. “Renewal” may be sure that Camo Cloak is out there as usually as attainable, as long as you retain getting headshot kills.
This construct can ensure you mix in with the shadows. The Sniper excels in open areas and ledges, which offer you a transparent view of the realm. Be exact and methodical in your strategy, and your enemies won’t ever see you coming.
The Sniper thrives on shock assaults and stealth. I have never experimented a lot with PVP, however in my expertise, I usually get sniped from throughout the map by an invisible sniper, and they’re actually slippery in shut vary, as their Camo Cloak makes them utterly invisible.
4
Tactical
The Jack of all Trades
Like several good shooter, Area Marine 2 has an archetypal soldier class, as he’s versatile for any fight situation. With a wide selection of ranged weapons to select from, he’s a well-rounded class to start out with, as he performs properly in no matter playstyle you need to go for.
This class is a strong selection for any mission sort, as it’s extremely versatile. Whether or not you are going through Tyranids or Chaos cultists, the Tactical’s weaponry and Auspex Scan can provide you an edge in dealing heavy burst injury towards your foes.
However the Tactical class is not a grasp in a single particular factor. He does not have the Assault or the Vanguard’s mobility, nor does he have an immense ammo depend just like the Heavy.
The perfect half concerning the Tactical is that his Auspex Scan affords lots of potential to deal heavy burst injury in your enemies. Not solely that, however he may disable a Lichtor’s pesky invisibility.
Perk |
Description |
---|---|
Balanced Distribution |
Your Major Weapon offers 10% extra Harm, however your Secondary Weapon offers 10% much less Harm |
Relentless Pursuit |
After a Gun Strike, Ranged Harm will increase by 25% for five seconds |
Emperor’s Vengeance |
Killing a Majoris-level or increased enemy restores your Major Weapon’s Ammo by 1 journal. Can’t exceed most Ammo capability. 30-second cooldown |
Transhuman Physiology |
All Squad Members restore 30% extra Contested Well being |
Very important Knowledge |
Scanning an Extremis or Terminus-level enemy restores Auspex Scan’s Cost by 50% |
Exact Calibration |
Enemies marked by Auspex Scan take a further 75% Harm, however Auspex Scan’s radius is lowered by 25% |
Knowledgeable Timing |
Enemies marked by Auspex Scan take a further 100% Harm, however the mark’s Length is lowered by 4 seconds (base: 8) |
Marked For Loss of life |
A Headshot will immediately kill a Majoris or Extremis-level enemy marked by Auspex Scan. 120-second cooldown |
Ammo economic system is way simpler to handle with “Emperor’s Vengeance,” and it additionally refills your Bolt Rifle’s grenade launcher, providing you with a constant provide of explosives. You too can improve your Auspex Scan with “Exact Calibration” and “Knowledgeable Timing,” although you must time your scans extra correctly.
I discovered the Tactical reasonably missing in pleasure. Touchdown headshots and grenades may be satisfying at instances, however the lack of melee selection does make enjoying the Tactical reasonably cumbersome.
In PVP, the Tactical performs simply the identical. A well-placed Auspex Scan be actually useful for you and your teammates to regulate your enemies, particularly in corners or unseen areas.
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3
Assault
Loss of life from Above
The Assault is considered one of my favourite lessons to play. In truth, that is the primary class I’ve maxed out since I began Area Marines 2. His playstyle locations heavy emphasis on melee aggression, taking to the skies and smiting enemies with a robust floor slam.
With the Thunder Hammer, the Assault is an absolute beast at smashing hordes, capable of save any surrounded teammate at a second’s discover.
He additionally has extraordinarily excessive mobility, because the Soar Pack has a splash and aerial enhance, providing you with loads of choices to disengage and reengage in your phrases.
Surrounded by a horde? Simply bounce up and smash them to bits. Hounded by an elite enemy? Simply disengage or dodge along with your Soar Pack. An excellent Assault participant won’t ever be caught getting ganged up and might usually be seen within the air making ready for a large AOE melee assault.
The one challenge with the Assault is that the Soar Pack may be wonky at instances and nonetheless wants a little bit work.
Sometimes, you may unintentionally sprint as an alternative of leaping, or the vary of your floor slam assault is shorter than what you assume it is likely to be. The sprint additionally lacks utility, because the Assault already has a brief dodge constructed into his motion.
Perk |
Description |
---|---|
Armour Reinforcement (Assault Class) |
Non-Finisher Gun Strikes additionally restore Armor |
Auxiliary Arsenal |
Secondary Weapon’s Harm will increase by 15% |
Information Of The Enemy |
Melee Harm will increase by 15% in opposition to Majoris or Extremis-level enemies |
Squad Cohesion |
All Squad Members’ Talents recharge 10% quicker |
Smiting Angel |
Floor Pound’s Harm will increase by 10% |
Zealous Blow |
A Floor Pound kill restores Soar Pack’s Cost by 10% |
Satisfaction In Responsibility |
After a Finisher, Floor Pound offers 25% extra Harm for 10 seconds |
Ascension |
Soar Pack Leap offers injury to all enemies within the takeoff space |
With “Armor Reinforcement,” you’ll be able to maintain combating elites whereas sustaining armor expenses. “Smiting Angel” and “Zealous Blow” additionally improve your Soar Pack Leap; Floor Pound into a big sufficient horde, and you might regain ALL of your Soar Pack expenses. This construct is superb for conserving you cellular and alive.
Whereas Assault may be actually highly effective in PVE, he may be reasonably weak in PVP. Concentrating on an enemy whereas within the air leaves you susceptible, and despite the fact that melee injury bypasses shields, you are almost definitely simply going to commerce kills along with your opponent.
2
Vanguard
Zip Round In Fashion
In a well-coordinated group, the Vanguard is the tip of the spear, beginning engagements together with his Grapnel Launcher to ship a robust dive kick. Just like the Sniper, your job is to hunt Main enemies, besides you are the bullet.
With a max-level Melta upgraded with excessive ammo capability and an excellent Fencing melee weapon, the Vanguard is an absolute menace to Majors and swarms alike.
You are meant to bob and weave via crowds whereas popping off photographs, dealing burst injury to elites whereas taking out surrounding Minors.
Not solely that, the Grapnel Launcher can immediately stun most enemies, which makes it extraordinarily helpful in shutting up pesky Majors who’re calling for reinforcements.
Keep in mind: the Vanguard is squishy; with solely two bars of armor and restricted survivability, this class is finest suited for individuals who are searching for a high-risk, high-reward playstyle.
Perk |
Description |
---|---|
Transferring Goal |
Every Melee Assault you land reduces the Ranged Harm you are taking by 1% (as much as 15%). If you don’t land a Melee Assault for 3 seconds, the impact ends |
Duellist |
Good Parry window will increase by 50% |
Honed Reactions |
When your Well being is lower than 50%, your Good Dodge window is doubled |
Interior Hearth |
All Squad Members can restore Skill Cost by 15% by performing Finishers |
Shock Wave |
Diving Kick moreover offers Harm in a 5-meter radius |
Tip Of The Spear |
Enemies hit by Diving Kick take 15% extra Ranged Harm for 10 seconds |
Grim Willpower |
When Grapnel Launcher is in cooldown, Weapon Harm will increase by 10% |
Emperor’s Blessing |
Taking Deadly Harm restores all Armor as an alternative of Incapacitating you. 180 second cooldown |
This construct works finest with the Melta rifle. With the perks “Tip of the Spear” and “Grim Willpower,” you’ll be able to grapple an enemy and unload just a few Melta photographs into them. “Emperor’s Blessing” additionally retains you alive, however nonetheless, strive to not be too reckless.
Vanguard is extremely enjoyable to play. I usually use him in Tyranid missions, and it is satisfying to burn dozens of Xenos scum earlier than I end off a close-by elite. I extremely suggest the Vanguard for anyone who likes to run and gun. After all, this is not the one viable construct for Ruthless.
I’ve confronted loads of enemy Vanguards in PVP, and so they’re actually annoying to struggle. Their Grapnel Launcher stuns me, leaving me open to their Chainsword assaults earlier than I may even course of what simply occurred.
It additionally lets them grapple onto partitions too, so I by no means know the place they will present up. I nonetheless have nightmares about them.
1
Bulwark
The Immovable Object
Class Skill |
Chapter Banner |
---|---|
Nice At |
Add clearing and melee, drawing enemy aggro, protect blocks all ranged injury |
Struggles With |
Ranged injury, lack of major weapon |
Finest Weapons |
Energy Sword (Gathalamor Campaign) |
The Bulwark is Area Marines 2’s (nearly) unkillable tank. Whereas he lacks ranged and burst injury, this crusader revels in being within the thick of fight. His protect blocks all ranged injury, and the Energy Sword permits him to change between cleaving via enemies and dueling elites.
Not solely is the Bulwark an distinctive tank, however he may also be nice at offering close-range help together with his Chapter Banner, giving further Contested Well being and armor regeneration, even in its most elementary type.
The Bulwark has a excessive studying curve and is troublesome to grasp. Persistence and timing are key to enjoying because the Bulwark. In contrast to the Assault and even the Vanguard, aggression can land you in conditions which might be laborious to flee.
Parry, parry, parry. Not solely will you simply replenish armor that approach, however with the best construct, parries may even injury surrounding enemies and even immediately incapacitate elites. Parrying melee assaults will save your life, so take your time, watch your enemies lunge, and punish them once they get too shut.
Perk |
Description |
---|---|
Intimidating Aura |
A wonderfully timed Parry offers area-of-effect Harm inside a 5-meter radius |
Shock And Awe |
Enemies in a Shock space take 25% extra Harm |
Defensive Benefit |
A wonderfully timed Parry creates a Shock space for five seconds. 30 second cooldown |
Superior Conditioning |
Contested Well being fades 50% extra slowly for all Squad Members |
Targeted Energy |
Protect Bash knocks enemies again and makes them lose management for an extended time frame |
Invigorating Icon |
When the banner is activated, all Squad Members regain most Contested Well being |
Glory’s Protect |
All Squad Members inside the banner’s space of impact take 10% much less injury |
Armoured Advance |
When you’ve got Armor remaining, you don’t lose management upon taking Heavy Hits and also you can’t be knocked again |
Parries are the secret. With “Intimidating Aura” and “Defensive Benefit,” you’ll be able to punish hordes of Minoris enemies for surrounding you whilst you deal with an elite.
“Invigorating Iron” additionally ensures that you just and your teammates are topped up with well being, however be sure that there may be at all times an enemy to complete off earlier than you activate the Chapter Banner, as manually dealing injury is way slower.
I play Bulwark once I need to be a stalwart defender of my teammates, and to bully any elite that tries to get inside melee vary. I might usually stand in the midst of a swarm and anticipate considered one of them to assault me earlier than parrying. Hours of enjoying soul-likes haven’t been wasted.
In PVP, an excellent Bulwark is extremely laborious to kill, because the protect absorbs all ranged injury. I usually have a tough time getting via their defenses, and once I do, they’re already midway to killing me.
Warhammer 40,000: Area Marine II
A 3rd-person shooter/stomper set within the Warhammer 40,000 universe, placing you within the boots of the Area Marine Cpt. Titus as he takes on the Tyranid risk.